【初始提交】
This commit is contained in:
47
.vscode/tasks.json
vendored
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47
.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "build",
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"type": "process",
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"command": "C:\\Windows\\System32\\WindowsPowerShell\\v1.0\\powershell.exe",
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"args": [
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"-File",
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"${workspaceFolder}\\build-win-app.ps1",
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"-build_type",
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"Release",
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"-build_and_run",
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"false"
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],
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"group": {
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"kind": "build",
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"isDefault": false
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},
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"presentation": {
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"reveal": "silent"
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},
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"problemMatcher": []
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},
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{
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"label": "run",
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"type": "process",
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"command": "C:\\Windows\\System32\\WindowsPowerShell\\v1.0\\powershell.exe",
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"args": [
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"-File",
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"${workspaceFolder}\\build.ps1",
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"-build_type",
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"Debug",
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"-build_and_run",
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"true"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"presentation": {
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"reveal": "silent"
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},
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"problemMatcher": []
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}
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]
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}
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26
CMakeLists.txt
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26
CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
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project(Demo)
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set(CMAKE_CXX_STANDARD 11)
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if(WIN32)
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set(CMAKE_CXX_COMPILER "MSVC")
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elseif(UNIX)
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set(CMAKE_CXX_COMPILER "g++")
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endif()
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# 指定库链接目录
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link_directories(3rd/lib)
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include_directories(3rd/include)
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include_directories(src)
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aux_source_directory(./src DIR_SRCS)
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aux_source_directory(./app DIR_SRCS)
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add_executable(Demo ${DIR_SRCS})
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# if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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# target_link_libraries(${PROJECT_NAME} spdlogd-mt-x64.lib)
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# else()
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# target_link_libraries(${PROJECT_NAME} spdlog-mt-x64)
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# endif()
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6
app/main.cpp
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6
app/main.cpp
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#include <iostream>
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int32_t main(int32_t argc, char** argv) {
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std::cout << "Hello, World!" << std::endl;
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return 0;
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}
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39
build-win-app.ps1
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39
build-win-app.ps1
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param(
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[Parameter(Mandatory=$true)]
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[string]$build_type,
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[Parameter(Mandatory=$true)]
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[string]$build_and_run
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)
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# 定义项目和构建目录的变量
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$projectDir = "$PSScriptRoot"
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echo $projectDir
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$buildDir = "$projectDir\build"
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# 创建构建目录
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if (-Not (Test-Path -Path $buildDir)) {
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New-Item -ItemType Directory -Path $buildDir
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}
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# 进入构建目录
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Set-Location -Path $buildDir
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# 运行CMake生成构建系统
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# 这里假设CMakeLists.txt在项目根目录下
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cmake -G "Visual Studio 17 2022" -T host=x64 -DCMAKE_BUILD_TYPE=$build_type ..
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# 编译项目
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cmake --build . --config $build_type
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# 返回项目目录
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Set-Location -Path $projectDir
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# 打印构建完成的消息
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Write-Host "build done." -ForegroundColor Darkgreen
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if($build_and_run -eq "true"){
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Write-Host "################## APP Run ##################" -ForegroundColor Blue
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Start-Process -FilePath "build\\${build_type}\\TestCode.exe"
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# & "build\\$build_type\\TestCode.exe"
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}
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20
src/TimeCount.cpp
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20
src/TimeCount.cpp
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#include "TimeCount.h"
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#include <iostream>
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USE_TIME::USE_TIME(std::string str) :
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strTmp(str)
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{
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start = std::chrono::system_clock::now();
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}
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USE_TIME::~USE_TIME()
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{
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end = std::chrono::system_clock::now();
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auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
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std::cout << strTmp << "\t" << float(duration.count()*1.0) * std::chrono::milliseconds::period::num << "ms \t\n";
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//auto duration = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
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//std::cout << strTmp << "\t" << float(duration.count()*1.0) * std::chrono::microseconds::period::num << "ms \t\n";
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}
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18
src/TimeCount.h
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18
src/TimeCount.h
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#ifndef TIME_COUNT_H
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#define TIME_COUNT_H
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#include <string>
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#include <chrono>
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class USE_TIME{
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public:
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USE_TIME(std::string str = "");
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~USE_TIME();
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private:
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std::string strTmp;
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std::chrono::system_clock::time_point start;
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std::chrono::system_clock::time_point end;
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};
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#endif
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