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GB28181Device/media/live_audio.h
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109
GB28181Device/media/live_audio.h
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/***************************************************************************************
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*
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* IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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*
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* By downloading, copying, installing or using the software you agree to this license.
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* If you do not agree to this license, do not download, install,
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* copy or use the software.
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*
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* Copyright (C) 2014-2022, Happytimesoft Corporation, all rights reserved.
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*
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* Redistribution and use in binary forms, with or without modification, are permitted.
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*
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* Unless required by applicable law or agreed to in writing, software distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*
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****************************************************************************************/
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#ifndef LIVE_AUDIO_H
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#define LIVE_AUDIO_H
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/***************************************************************************************/
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#include "linked_list.h"
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/***************************************************************************************/
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#define MAX_LIVE_AUDIO_NUMS 4
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typedef void (*LiveAudioDataCB)(uint8 *data, int size, int nbsamples, void *pUserdata);
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typedef struct
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{
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LiveAudioDataCB pCallback; // callback function pointer
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void * pUserdata; // user data
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BOOL bFirst; // first flag
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} LiveAudioCB;
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/***************************************************************************************/
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class CLiveAudio
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{
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public:
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virtual ~CLiveAudio();
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// get the support stream numbers
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static int getStreamNums();
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// get single instance
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static CLiveAudio * getInstance(int idx);
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// free instance
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virtual void freeInstance(int idx);
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virtual BOOL initCapture(int codec, int sampleRate, int channels, int bitrate);
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virtual BOOL startCapture();
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virtual char * getAuxSDPLine(int rtp_pt);
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virtual void addCallback(LiveAudioDataCB pCallback, void * pUserdata);
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virtual void delCallback(LiveAudioDataCB pCallback, void * pUserdata);
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virtual BOOL captureThread();
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void procData(uint8 * data, int size, int nbsamples);
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protected:
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CLiveAudio();
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CLiveAudio(CLiveAudio &obj);
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virtual void stopCapture();
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BOOL isCallbackExist(LiveAudioDataCB pCallback, void *pUserdata);
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public:
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int m_nStreamIndex;
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int m_nRefCnt; // single instance ref count
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static void * m_pInstMutex; // instance mutex
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static CLiveAudio * m_pInstance[MAX_LIVE_AUDIO_NUMS];
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protected:
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BOOL m_bCapture; // capturing flag
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pthread_t m_hCapture;
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int m_nCodecId; // audio codec
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int m_nSampleRate; // sample rate
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int m_nChannel; // channel
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int m_nBitrate; // bitrate
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void * m_pMutex; // mutex
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BOOL m_bInited; // inited flag
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void * m_pCallbackMutex;
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LINKED_LIST * m_pCallbackList;
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};
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/*
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* After getting the encoded data from the hardware encoder,
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* you can call this interface to send the data to the audio sending queue
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*
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* If you use this interface to send audio data, you do not need to
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* implement the CLiveAudio::captureThread function
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*/
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BOOL media_live_put_audio(int idx, uint8 * data, int size, int nbsamples);
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#endif
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