/*************************************************************************************** * * IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. * * By downloading, copying, installing or using the software you agree to this license. * If you do not agree to this license, do not download, install, * copy or use the software. * * Copyright (C) 2014-2022, Happytimesoft Corporation, all rights reserved. * * Redistribution and use in binary forms, with or without modification, are permitted. * * Unless required by applicable law or agreed to in writing, software distributed * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific * language governing permissions and limitations under the License. * ****************************************************************************************/ #ifndef AUDIO_CAPTURE_WIN_H #define AUDIO_CAPTURE_WIN_H /***************************************************************************************/ #include "media_format.h" #include "audio_capture.h" #include typedef struct { GUID guid; TCHAR desc[256]; } DSOUND_DEVICE; /***************************************************************************************/ class CWAudioCapture : public CAudioCapture { public: // get audio capture devcie nubmers static int getDeviceNums(); // list avaivalbe audio capture device static void listDevice(); // get device index by device name static int getDeviceIndex(const char * name); // get single instance static CAudioCapture * getInstance(int devid); BOOL initCapture(int codec, int sampleRate, int channels, int bitrate); BOOL startCapture(); void captureThread(); private: CWAudioCapture(); CWAudioCapture(CWAudioCapture &obj); ~CWAudioCapture(); void stopCapture(); BOOL capture(); public: static void * m_pDevNumsMutes; static int m_nDevNums; static DSOUND_DEVICE m_devices[MAX_AUDIO_DEV_NUMS]; private: int m_nLastChunk; LPDIRECTSOUNDCAPTURE8 m_pDSound8; LPDIRECTSOUNDCAPTUREBUFFER m_pDSoundBuffer; }; #endif // AUDIO_CAPTURE_WIN_H